In X-Plane 12, water is treated separately from land (so that it can be 3-d). Cessna In Spaaaaaaaaceĭaniel rewrote the planet shader. The parts of these internal controls that are generally useful will become third party developer tools (like the texture browser and particle system editor in X-Plane 11). This lets artists control the defrosting effect and get faster defrosting near vents.Īnother “behind the scenes” thing you can see here: that popup window is a set of internal controls for testing, debugging and developing the windscreen effects. In this case, Sidney is testing the defrosting system for windscreens, which use a special texture to specify the pattern of defrosting. Programmer art is when the programmers make their own texture files to test code. What you’re seeing there is programmer art.
ARE X PLANE 11 AIRCRAFT FREE WINDOWS
I must be a dad, because I get annoyed when my kids get finger prints all over the windows when they “write” things in the frost on a cold day. A rough wet material – reflections change with angle in X-Plane and real life Stop Writing on the Windows When I took my kids to their swim lesson, I couldn’t help but notice the useful reference material all over the place. The shader is tricky because the effect of a surface being wet changes a lot once the water forms a real puddle. This is how we dynamically make the pavement wet when it rains. Petr and Sidney have been working on the weather surface shader, which applies water and other weather effects to surfaces. I used to fly over KLAX on a regular basis at cruise altitudes (commuting from San Diego to San Francisco for work) and KLAX was always an inky black void in the sea of lights that is the LA basin at 34,000 feet no runway lights are pointed up at us. Ther are very few light sources near the runway that aren’t tightly controlled for brightness and direction. Something to keep in mind: urban airports are quite dark compared to their surroundings. Does the author specify the luminance of the bulb before a tinted plastic housing goes on top (this way is good if you have the bulb specs from the internet) or based on what you’d measure when the finished light is tested? (This way matches FAA specs for airport lights.)Īfter going back and forth a few times, our answer is “well, both”, and we have a system that now allows this, which should solve use cases for both aircraft (where often the bulb properties are known because you can look up replacement parts) and for airports (where the FAA has standards for the light’s final results). This spurred an internal discussion about how best to calibrate artificial light sources.
![are x plane 11 aircraft free are x plane 11 aircraft free](http://jardesign.org/a320/wp-content/uploads/2016/07/7.jpg)
![are x plane 11 aircraft free are x plane 11 aircraft free](https://steamcdn-a.akamaihd.net/steam/apps/269950/ss_023d61ada2eaec7cb07e71946506ee7a128a468b.1920x1080.jpg)
Light It UpĪlex has been recalibrating the runway and airport lights for the new photometric lighting engine. It’s Friday, so let’s do something completely different – her’s some show and tell from a few things people have been working on things week.
![are x plane 11 aircraft free are x plane 11 aircraft free](https://i.ytimg.com/vi/twi6krWdA6g/maxresdefault.jpg)
The feedback was wide-ranging and there’s no one clear answer but it does give us a really good picture of how the scenery system is working (and isn’t working). First, I appreciate everyone’s cooperation with the RFC on scenery we’ve had an ongoing discussion in our developer Slack as well as the comment section, and I don’t think I had to nuke any off-topic comments.